Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dharoo777

2
Posts
6
Following
A member registered May 16, 2022

Recent community posts

I played about 20 minutes in the demo, and it's enough to say that the game has potential. The graphics of the characters and their animation are master pieces. The same goes for the graphics of the enemies. Graphics Graphics but the ideas for these graphics are amazing. A big plus for the person responsible for the creations.

Music, on the other hand, does not move me. Battle music doesn't fit in with ice caves. The game tends to hold onto a serious, shadowed vibe, but the tone of battle music blows up the system.

I hope that it will be changed.

Overall, I think the demo is mainly about combat graphics, combat system, combat skills and everything related to combat. It turned out great (except for the music)

On the other hand, the graphics on the maps seem too simple and monotonous. Too big and sloppy. However, I feel that it will be pampered like the fight graphics in final relase

Good game. Each game that draws the player enough to complete it deserves the name of a good game. And if after finishing the player does not think like "this time was wasted, I was disappointed", the more the label of a good game deserves.

This is also the case here. The game is short, it might seem, but with such a simple game play, visuals and linear storyline, the game time is perfect.

The first impression the game makes is deceptive. Well, another RPG Maker's forge game with its own but crude graphics. Probably with a lot of flaws and only the first 5 minutes is ok and then poverty. You have to overcome this feeling and give the game an additional 15 minutes. The graphics have their own style, which, combined with the amazing music, texts and stories, creates a fantastic atmosphere.

The combat system that is super crude is actually a storytelling tool. The creator came out with this idea fantastically.

The story itself is told quite dynamically. Between a new friendship and the death of a friend, he can literally pass 30 seconds.

If someone creates in RPG Maker, they should play Franken for inspiration. It is especially worth checking how the story narrative works in the combat system. It was done masterfully here. It is also worth playing for the sake of music. There are notes here that are in vain to look for in other productions in rpg make and here prove the strength in creating a specific climate